T_BCR
Team & Match Metrics Shooting & Chance Creation
Box Conversion Rate
Measures how efficiently a team converts shots taken inside the penalty area into goals, isolating finishing quality from high-probability locations.
By dividing goals by shots in the box, it strips out the noise of speculative long-range attempts and focuses purely on conversion in the most dangerous scoring zones.
T_BDI
Team & Match Metrics Shooting & Chance Creation
Box Dominance Index
Quantifies what percentage of a team's total shots originate inside the penalty area, revealing attacking territorial control.
A higher ratio indicates sustained pressure in dangerous areas; it filters out teams that dominate possession but only shoot from distance.
T_CCR
Team & Match Metrics Shooting & Chance Creation
Corner Concession Rate
Calculates the average number of corners a team concedes per match, serving as a proxy for defensive pressure absorbed in their own third.
Normalizing by matches played allows fair comparison across teams with different fixture counts; high values signal teams under sustained siege.
T_CEI
Team & Match Metrics Shooting & Chance Creation
Corner Efficiency Index
Measures direct goal return per corner taken, capturing set-piece execution quality.
As a pure ratio, it rewards teams that convert dead-ball situations efficiently rather than those that merely accumulate corners without end product.
T_CER
Team & Match Metrics Shooting & Chance Creation
Clinical Efficiency Rating
Combines shots on target and shots in the box into a weighted denominator to measure goal-scoring efficiency across all attempt types.
The 0.5 weighting on box shots prevents over-penalizing teams that create high-quality chances, while still rewarding shot accuracy.
T_CPI
Team & Match Metrics Shooting & Chance Creation
Corner Pressure Index
Tracks corners won per match, indicating sustained attacking presence in the final third.
Per-game normalization enables cross-team comparison regardless of season progress; high values correlate with territorial dominance.
T_CQI
Team & Match Metrics Shooting & Chance Creation
Chance Quality Index
Creates a weighted shot quality score (box shots × 2, on-target × 1.5, outside shots × 0.5) divided by total attempts.
The multi-component weighting rewards high-probability locations and accuracy simultaneously, penalizing wasteful long-range shooting.
T_DCD
Team & Match Metrics Shooting & Chance Creation
Defensive Conversion Denial
Measures opponent conversion rate on shots on target, blending goalkeeper shot-stopping with last-ditch defending.
Scaling to 100 makes it interpretable as a "save percentage plus"; low values indicate either leaky defenses or overworked keepers.
T_GCPG
Team & Match Metrics Shooting & Chance Creation
Goals Conceded Per Game
Simple defensive vulnerability metric: total goals allowed divided by matches played.
The per-game rate enables immediate comparison between teams regardless of games played; no complex weighting obscures the raw defensive record.
T_GCR
Team & Match Metrics Shooting & Chance Creation
Goal Conversion Rate
Percentage of shots on target that result in goals, measuring pure finishing clinicality.
Isolates conversion from shot volume; elite finishers maintain 25-35% while wasteful teams fall below 20%.
T_GDI
Team & Match Metrics Shooting & Chance Creation
Goalkeeper Dependency Index
Ratio of goalkeeper saves to total shots on target faced, quantifying how much defensive performance relies on shot-stopping.
Values approaching 1.0 indicate keepers facing high shot volume; values below 0.7 suggest defenses limit quality chances independently of goalkeeping.
T_GDM
Team & Match Metrics Shooting & Chance Creation
Goal Difference Momentum
Compares recent goal difference trend (last 5 games) against season-long average to detect improving or declining form.
The differential format immediately signals trajectory: positive values indicate teams outperforming their baseline, negative values warn of slumps.
T_GPG
Team & Match Metrics Shooting & Chance Creation
Goals Per Game
Raw attacking output: total goals scored divided by matches played.
The simplest, most interpretable attacking metric; requires no advanced data and enables instant cross-team comparison.
T_LGT
Team & Match Metrics Shooting & Chance Creation
Late Goal Threat
Percentage of total goals scored in the second half, measuring stamina and mental resilience.
Values above 55% indicate teams that grow stronger as opponents tire; values below 45% suggest early dominance that fades.
T_LRTR
Team & Match Metrics Shooting & Chance Creation
Long Range Threat Ratio
Proportion of total shots taken from outside the penalty area.
High values flag teams lacking penetration or forced into desperation attempts; low values indicate sustained pressure in dangerous zones.
T_PADI
Team & Match Metrics Shooting & Chance Creation
Penalty Area Dominance Index
Multiplies the proportion of shots taken in the box by the accuracy rate of those box shots.
The multiplicative format rewards teams that both get into dangerous areas AND convert those positions into threatening attempts.
T_PSC
Team & Match Metrics Shooting & Chance Creation
Possession-to-Shot Conversion
Total shots divided by possession percentage (scaled by 10), measuring how efficiently teams translate ball control into attempts.
Reveals "sterile possession" vs. "direct threat"; values below 1.0 indicate teams that keep ball without penetration.
T_PSR
Team & Match Metrics Shooting & Chance Creation
Pass-to-Shot Ratio
Total passes required to generate one shot, measuring attacking directness.
High values (200+) indicate patient buildup; low values (sub-100) suggest direct, transition-heavy approaches.
T_SAR
Team & Match Metrics Shooting & Chance Creation
Shot Accuracy Rate
Percentage of total shots that test the goalkeeper (shots on target / total shots).
The fundamental quality filter; values below 30% indicate poor decision-making or speculative shooting.
T_SBR
Team & Match Metrics Shooting & Chance Creation
Shot Blockage Rate
Proportion of total shots that are blocked by defenders before reaching the goal.
High values suggest shooting from crowded areas or against compact defenses; low values indicate clear shooting lanes.
T_SCR
Team & Match Metrics Shooting & Chance Creation
Shot Conversion Rate
Goals per total shot taken, the broadest measure of attacking efficiency.
Industry benchmark typically 10-15%; values above 20% suggest unsustainable overperformance, below 8% indicates wastefulness.
T_SDR
Team & Match Metrics Shooting & Chance Creation
Shot Dominance Ratio
Share of total shots on target in a match belonging to the team (HST / (HST + AST)).
Values above 0.60 predict future success better than goal difference; it's chance quality agnostic and sample-size robust.
T_SLR
Team & Match Metrics Shooting & Chance Creation
Shot Location Ratio
Ratio of shots inside the penalty area to shots outside it.
Values above 2.0 indicate sustained pressure in dangerous zones; below 1.0 suggests reactive, counter-attacking or desperate approaches.
T_SPFR
Team & Match Metrics Shooting & Chance Creation
Shots Per Foul Ratio
Shots on target generated per foul committed, measuring attacking return relative to physical cost.
Efficient teams maintain high values (3+), indicating they create chances without resorting to disruptive fouls.
T_SPT
Team & Match Metrics Shooting & Chance Creation
Set Piece Threat
Composite of corners, woodwork hits, and opponent fouls (weighted 0.5) per match, capturing dead-ball danger.
The multi-component formula rewards varied set-piece weapons; normalizing by matches enables schedule-adjusted comparison.
T_SQI
Team & Match Metrics Shooting & Chance Creation
Shot Quality Index
Weighted average of box shot proportion (60% weight) and shot accuracy (40% weight).
The explicit weighting prioritizes location over accuracy, reflecting that position typically matters more than placement.
T_SSR
Team & Match Metrics Shooting & Chance Creation
Shot Suppression Rate
Opponent shots on target allowed per match, measuring defensive chance prevention.
Lower values indicate defenses that limit quality looks; per-game normalization controls for fixture volume.
T_SVI
Team & Match Metrics Shooting & Chance Creation
Shot Volume Index
Ratio of shots for to shots against, measuring attacking dominance relative to defensive vulnerability.
Values above 1.5 indicate teams that outshoot opponents consistently; below 0.8 suggests reactive, outgunned approaches.
T_TSQ
Team & Match Metrics Shooting & Chance Creation
True Shot Quality
Percentage of unblocked shots that are on target, filtering out blocked attempts from accuracy calculation.
Removing blocked shots isolates shooter decision-making from defensive pressure effects.
T_CDB
Team & Match Metrics Possession, Passing & Build-Up
Control-Disruption Balance
Multiplies possession percentage by (1 - fouls/total passes), rewarding ball control achieved through passing rather than fouling.
The multiplicative format penalizes teams that disrupt rhythm through fouls despite high possession; "clean" control scores highest.
T_MCI
Team & Match Metrics Possession, Passing & Build-Up
Match Control Index
Ratio of attacking indicators (shots, corners, opponent fouls×0.5) to their defensive equivalents.
Values above 1.5 indicate clear territorial dominance; the opponent foul weighting captures indirect pressure indicators.
T_NPS
Team & Match Metrics Possession, Passing & Build-Up
Net Passing Superiority
Successful pass differential divided by total passes in the match, measuring passing dominance as a share of all ball movement.
The symmetric denominator prevents inflation from high-volume games; values range -1 to +1 for easy interpretation.
T_PCR
Team & Match Metrics Possession, Passing & Build-Up
Pass Completion Rate
Successful passes divided by total pass attempts, the fundamental accuracy metric.
The industry standard for passing quality; values above 85% indicate technical proficiency, below 75% suggests risk-taking or inaccuracy.
T_PE
Team & Match Metrics Possession, Passing & Build-Up
Possession Effectiveness
Goals divided by the sum of shots and corners, measuring conversion of attacking opportunities.
Rewards efficiency over volume; high values indicate teams that make chances count rather than accumulating attempts.
T_PER_PASS
Team & Match Metrics Possession, Passing & Build-Up
Pass Efficiency Ratio
Successful passes divided by total passes plus fouls, penalizing disruption alongside inaccuracy.
The foul inclusion punishes "dirty" buildup; teams maintaining high values combine technical quality with discipline.
T_PRI
Team & Match Metrics Possession, Passing & Build-Up
Pass Risk Index
Failed passes divided by total passes, measuring attempted difficulty through inaccuracy rate.
High values indicate ambitious passing or technical struggles; low values suggest safety-first approaches.
T_PVI
Team & Match Metrics Possession, Passing & Build-Up
Passing Volume Index
Total passes per match, measuring involvement in buildup play.
Per-game normalization enables comparison; high values indicate possession-dominant teams, low values suggest direct approaches.
T_TCS
Team & Match Metrics Possession, Passing & Build-Up
Territorial Control Score
Multiplies possession share, pass completion, and (1 - opponent SoT/total shots against).
The three-factor model rewards teams that control ball, use it accurately, AND limit opponent quality chances.
T_CDWS
Team & Match Metrics Defending, Pressing & Goalkeeping
Combined Defensive Wall Score
Sum of blocked shots and goalkeeper saves divided by opponent total shots, measuring collective shot prevention.
Values approaching 1.0 indicate near-total shot suppression; the combined numerator credits both outfield blocks and keeping.
T_DBR
Team & Match Metrics Defending, Pressing & Goalkeeping
Defensive Block Rate
Proportion of opponent shots blocked by defenders before reaching the goalkeeper.
High values indicate compact defensive shapes; low values suggest open play where shots reach the keeper unimpeded.
T_DPA
Team & Match Metrics Defending, Pressing & Goalkeeping
Defensive Penetration Allowance
Opponent shots in the box divided by their total shots, measuring defensive ability to force attempts from distance.
Low values indicate defenses that protect the central corridor; high values suggest easy penetration into dangerous zones.
T_DRI
Team & Match Metrics Defending, Pressing & Goalkeeping
Defensive Resilience Index
Percentage of matches where a team concedes one goal or fewer.
The binary threshold (≤1 goal) focuses on damage limitation rather than clean sheets alone; more achievable and stable than shutout rate.
T_DVS
Team & Match Metrics Defending, Pressing & Goalkeeping
Defensive Vulnerability Score
Multiplicative combination of opponent box penetration, unblocked shot rate, and keeper failure rate.
The three-factor model isolates defensive breakdowns: positioning (box shots), blocking (unblocked rate), and keeping (save failures).
T_FHDS
Team & Match Metrics Defending, Pressing & Goalkeeping
First-Half Defensive Stability
1 minus the ratio of halftime goals conceded to fulltime goals conceded, measuring early defensive solidity.
Values near 1.0 indicate strong starts; values near 0 suggest teams that improve after halftime adjustments or opponent fatigue.
T_FPI
Team & Match Metrics Defending, Pressing & Goalkeeping
Foul Pressure Index
Fouls committed multiplied by opponent possession percentage, scaled by 100.
High values indicate teams that foul frequently while chasing the ball; low values suggest disciplined defending with possession.
T_LBE
Team & Match Metrics Defending, Pressing & Goalkeeping
Low-Block Effectiveness
Proportion of opponent shots that miss the target entirely, measuring shot quality reduction.
High values indicate defenses that force rushed, difficult attempts; the inverse of opponent shot accuracy.
T_PIP_OFF
Team & Match Metrics Defending, Pressing & Goalkeeping
Pressing Intensity Proxy (Offsides + Fouls)
Sum of opponent offsides and opponent fouls (weighted 0.3) per match, indicating high-line pressure.
The offsides component directly captures high defensive lines; the foul weighting adds disruption frequency.
T_PIP_TOV
Team & Match Metrics Defending, Pressing & Goalkeeping
Pressing Intensity Proxy (Forced Turnovers)
Opponent pass failure rate multiplied by team fouls per game, scaled by 10.
The multiplicative format requires both forced errors AND physical pressure; either alone produces modest scores.
T_SDS
Team & Match Metrics Defending, Pressing & Goalkeeping
Save Dependency Score
Goalkeeper saves divided by opponent shots on target, measuring reliance on shot-stopping.
Values above 0.75 indicate keepers facing heavy pressure; below 0.60 suggests defenses limit quality chances independently.
T_SHDH
Team & Match Metrics Defending, Pressing & Goalkeeping
Second Half Defensive Hold
Ratio of second-half goals conceded to total goals conceded, measuring late-game defensive stamina.
Values below 0.4 indicate teams that lock down leads; above 0.6 suggests concentration or fitness issues.
T_xSR
Team & Match Metrics Defending, Pressing & Goalkeeping
xSave Rate
1 minus goals conceded divided by opponent shots on target, the inverse of conversion allowed.
Interpretable as "save percentage"; values above 0.75 indicate quality keeping, below 0.60 suggests defensive or goalkeeping issues.
T_AI
Team & Match Metrics Discipline & Game Management
Aggression Index
Sum of fouls, yellows, and reds (×2) divided by shots, measuring physical intensity relative to attacking output.
High values indicate disruptive, foul-heavy approaches; low values suggest technical, clean buildup.
T_CRS
Team & Match Metrics Discipline & Game Management
Card Risk Score
Weighted card sum (yellows ×1, reds ×3) per match, quantifying disciplinary liability.
The red card weighting (3×) reflects the severe cost of dismissals; per-game rate enables comparison.
T_DI
Team & Match Metrics Discipline & Game Management
Discipline Index
Weighted card sum (yellows ×10, reds ×25) per match, with severe scaling for dismissals.
The aggressive red weighting (2.5× yellows) heavily penalizes teams that play with 10 men; values above 15 indicate chronic issues.
T_FE
Team & Match Metrics Discipline & Game Management
Foul Efficiency
Fouls committed per opponent shot, measuring disruption "cost" per chance allowed.
Low values indicate selective, tactical fouling; high values suggest reactive, desperate defending.
T_FPG
Team & Match Metrics Discipline & Game Management
Fouls Per Game
Total fouls divided by matches played, the raw physicality indicator.
Simple and interpretable; league averages typically 10-12, with significant style variation above and below.
T_OTF
Team & Match Metrics Discipline & Game Management
Offside Trap Frequency
Opponent offsides per match, measuring high-line coordination.
High values indicate aggressive, well-drilled pressing; low values suggest deep defensive lines or poor coordination.
T_RADS
Team & Match Metrics Discipline & Game Management
Risk-Adjusted Discipline Score
Sum of fouls and blocked shots divided by yellow cards plus 1, measuring defensive actions per card risk.
The +1 prevents division by zero; high values indicate physical defending without sanction, low values suggest card-prone aggression.
T_TFE
Team & Match Metrics Discipline & Game Management
Tactical Foul Efficiency
Fouls committed per opponent shot on target, measuring disruption of high-quality chances.
Selective fouling (low values) indicates game intelligence; high values suggest fouls are wasted on non-threatening situations.
T_FHSR
Team & Match Metrics Form, Momentum & Match Dynamics
First Half Scoring Rate
Percentage of total goals scored before halftime, measuring fast-start capability.
Values above 45% indicate teams that set the tempo early; below 35% suggests slow starters or strong finishers.
T_OU25
Team & Match Metrics Form, Momentum & Match Dynamics
Over/Under 2.5 Trend
Percentage of matches with total goals exceeding 2.5, measuring game openness.
The 2.5 threshold is the standard betting line; high values indicate entertaining, high-event matches.
T_RFI5
Team & Match Metrics Form, Momentum & Match Dynamics
Rolling Form Index - Last 5
Points from last 5 matches divided by maximum possible (15), creating a 0-1 form metric.
The bounded scale enables direct comparison; values above 0.8 indicate excellent short-term form, below 0.3 signals crisis.
T_SHMP
Team & Match Metrics Form, Momentum & Match Dynamics
Second-Half Momentum Proxy
Proportion of shots from outside the box multiplied by (1 - possession%), measuring direct, counter-attacking late play.
High values indicate teams that abandon possession for direct attacks; low values suggest sustained control throughout.
T_USV
Team & Match Metrics Form, Momentum & Match Dynamics
Unbeaten Streak Value
Count of consecutive matches without defeat, measuring psychological confidence.
The raw count is immediately interpretable; values above 10 indicate exceptional resilience, 0 indicates recent loss.
T_WRT
Team & Match Metrics Form, Momentum & Match Dynamics
Win Rate Trend
Recent win rate minus season-long win rate, identifying improving or declining trajectories.
The differential format immediately signals direction; positive values indicate upward momentum, negative warns of decline.
T_EPR
Team & Match Metrics Context, xG & Strength-Adjusted
Expected Points Ratio
Actual points divided by expected points based on goal difference, measuring result efficiency.
Values above 1.0 indicate "clinical" teams converting chances to results; below 1.0 suggests unlucky or wasteful teams.
T_TSI
Team & Match Metrics Context, xG & Strength-Adjusted
Overall Team Strength Index
Weighted composite of attack, defense, and form scores (weights W1, W2, W3).
The customizable weights allow position-specific valuations; combines multiple signals into single interpretable score.
T_xGP
Team & Match Metrics Context, xG & Strength-Adjusted
Expected Goals Proxy
Linear combination of shots on target (×0.3), total shots (×0.1), and woodwork hits (×0.25).
The explicit coefficients reward shot quality (SoT) over volume; woodwork inclusion captures near-misses excluded from goals.
T_CHI
Team & Match Metrics Style, Risk & Efficiency
Chaos Index
Sum of total goals and cards minus absolute goal difference, measuring event density.
High values indicate open, high-action matches; low values suggest tight, tactical affairs with few incidents.
T_EVC
Team & Match Metrics Style, Risk & Efficiency
Efficiency-Volume Composite
Multiplicative combination of shot accuracy, box shot proportion, and pass success, scaled by 100.
Requires excellence across accuracy, location, AND buildup; any weakness compounds through multiplication.
T_ARS
Team & Match Metrics Other & Composite
Away Resilience Score
Weighted average of away clean sheet percentage (50%) and away points per game (50%).
The 50/50 split balances defensive solidity with result acquisition; isolates road performance from home advantage.
T_BTTS
Team & Match Metrics Other & Composite
Both Teams To Score Rate
Percentage of matches where both teams score, measuring defensive vulnerability and attacking reliability.
The standard betting market metric; values above 60% indicate open, back-and-forth matches.
T_CAPS
Team & Match Metrics Other & Composite
Counter-Attack Profile Score
Multiplicative combination of conversion rate, (1 - possession%), and shot accuracy, scaled by 100.
The (1 - possession%) term specifically rewards teams that score without dominating ball; identifies transition specialists.
T_CCI
Team & Match Metrics Other & Composite
Comeback Capability Index
Percentage of halftime deficits converted to wins or draws, measuring mental resilience.
The "trailing at HT" denominator isolates true adversity; values above 25% indicate strong second-half responses.
T_CI
Team & Match Metrics Other & Composite
Consistency Index
Standard deviation of points per game across rolling 5-match windows, measuring performance volatility.
Lower values indicate steady, predictable form; high values suggest boom-or-bust teams unsuitable for accumulator betting.
T_CSR
Team & Match Metrics Other & Composite
Clean Sheet Rate
Percentage of matches with zero goals conceded, measuring defensive shutout ability.
The binary outcome is immediately interpretable; elite defenses maintain 35%+, average around 25%.
T_DXI
Team & Match Metrics Other & Composite
Disruption Index
Sum of fouls and yellow cards (×2) divided by opponent successful passes, measuring disruption per opponent buildup.
The denominator contextualizes aggression by opponent possession; high values indicate effective pressing or cynical fouling.
T_ESI
Team & Match Metrics Other & Composite
Explosive Scoring Index
Percentage of matches with 2+ goals scored, measuring ability to "break open" games.
The 2-goal threshold identifies teams that convert dominance into decisive victories rather than narrow wins.
T_HAB
Team & Match Metrics Other & Composite
Home Attack Boost
Home goals per game minus away goals per game, quantifying venue impact on offense.
The differential format immediately shows magnitude and direction of home advantage.
T_HAI
Team & Match Metrics Other & Composite
Home Advantage Index
Home points per game divided by away points per game, measuring venue dependency.
Values above 2.0 indicate severe home reliance; near 1.0 suggests consistent performance regardless of venue.
T_HAPS
Team & Match Metrics Other & Composite
Home/Away PPG Split
(Home PPG - Away PPG) divided by league average split, normalizing venue effect relative to competition.
Controls for league-wide home advantage; values above 1.5 indicate extreme home dependence.
T_HTFT
Team & Match Metrics Other & Composite
HT/FT Consistency
Percentage of matches where halftime result equals fulltime result, measuring game control.
High values indicate teams that maintain leads or deficits; low values suggest volatile, momentum-shifting matches.
T_LPR
Team & Match Metrics Other & Composite
Lead Protection Rate
Percentage of halftime leads converted to wins, measuring game management when ahead.
The "HT leads" denominator isolates true advantage situations; values below 70% indicate poor closing ability.
T_MCA
Team & Match Metrics Other & Composite
Match Context Adaptability
1 minus absolute difference between shots on target and goalkeeper saves, divided by their sum.
Values near 1.0 indicate balanced matches; near 0 suggests one-sided affairs where one team dominates chances.
T_MIS
Team & Match Metrics Other & Composite
Match Intensity Score
Sum of fouls, cards, and corners from both teams, divided by 2, measuring total match events.
The symmetric treatment of both teams captures overall match "heat" rather than single-team aggression.
T_PDO
Team & Match Metrics Other & Composite
PDO (Luck Index)
Sum of shooting percentage (goals/SoT ×100) and save percentage ((1 - goals conceded/opp SoT) ×100).
Values above 1050 indicate unsustainable luck (regression likely), below 950 suggests bad luck (positive regression expected).
T_PPG
Team & Match Metrics Other & Composite
Points Per Game
(Wins ×3 + Draws ×1) divided by matches played, the fundamental performance metric.
Universally understood; 2.0+ indicates title contention, 1.0 suggests relegation danger in most leagues.
T_PYTH
Team & Match Metrics Other & Composite
Pythagenpat Expectation
Goals for^1.3 divided by (goals for^1.3 + goals against^1.3), estimating expected win percentage.
The 1.3 exponent is sport-specific; comparing to actual win rate identifies over/underperformers.
T_RC
Team & Match Metrics Other & Composite
Result Consistency
1 minus (standard deviation of goal difference divided by absolute average goal difference), measuring predictability.
Values near 1.0 indicate steady performance; near 0 or negative suggests wildly variable results.
T_SPLR
Team & Match Metrics Other & Composite
Set-Piece Leverage Ratio
Shots on target per corner taken, measuring set-piece efficiency.
Values above 0.3 indicate quality delivery and movement; below 0.15 suggests wasted corner opportunities.
T_TCI
Team & Match Metrics Other & Composite
Tactical Cohesion Index
Weighted average of pass accuracy (30%), shot accuracy (30%), foul/pass balance (20%), and possession balance (20%).
The explicit weights prioritize technical execution; the inverse foul term rewards discipline.
T_VDR
Team & Match Metrics Other & Composite
Venue Dependency Ratio
Percentage of total points earned at home, measuring reliance on home advantage.
Values above 65% indicate unsustainable home dependence; below 50% suggests rare road strength.
A_CCE
Aggregated Player/Team Metrics Shooting & Chance Creation
Chance Creation Efficiency
Key passes divided by total passes, measuring creativity density in overall passing.
Values above 0.05 indicate specialized creators; below 0.02 suggests defensive or simple passing roles.
A_GSR
Aggregated Player/Team Metrics Shooting & Chance Creation
Goalkeeper Save Rate
Saves divided by (saves + goals conceded), the fundamental shot-stopping percentage.
Values above 75% indicate elite keeping, below 60% signals problems; simple and interpretable.
A_GWI
Aggregated Player/Team Metrics Shooting & Chance Creation
Goalkeeper Workload Index
Saves divided by (saves + goals conceded), identical to save rate but framed as activity share.
Values near 1.0 indicate constant action; near 0.5 suggests quiet matches with few saves required.
A_KPSC
Aggregated Player/Team Metrics Shooting & Chance Creation
Key Pass to Shot Conversion
Shots on target per key pass created, measuring how often chances become threatening attempts.
High values indicate teammates converting opportunities efficiently; low values suggest wasted chances.
A_SAR
Aggregated Player/Team Metrics Shooting & Chance Creation
Shot Accuracy Rate
Shots on target divided by total shots, measuring shooting precision.
The fundamental quality filter; elite attackers maintain 45%+, average around 35%.
A_SGR
Aggregated Player/Team Metrics Shooting & Chance Creation
Shot Generation Rate
Total shots per key pass, measuring selfishness vs. creativity balance.
High values indicate "shoot-first" players; low values suggest pure creators who rarely shoot.
A_SKE
Aggregated Player/Team Metrics Shooting & Chance Creation
Shot-Key Pass Efficiency
Key passes divided by total shots, the inverse of shot generation rate, measuring creativity vs. selfishness.
Values above 1.0 indicate players who create more than they shoot; below 0.5 suggests selfish attackers.
A_SQI_IDX
Aggregated Player/Team Metrics Shooting & Chance Creation
Shot Quality Index
Shots on target divided by total shots, identical to SAR but framed as quality percentage.
The 40% target provides clear benchmark; low values indicate poor decision-making or long-range speculation.
A_VTS
Aggregated Player/Team Metrics Shooting & Chance Creation
Vertical Threat Score
Weighted sum of key passes (×2), dribbles (×1.5), and shots on target (×2), divided by passes per 100.
The weighted numerator prioritizes progressive actions; the denominator scales by involvement to reward efficiency.
A_BUD
Aggregated Player/Team Metrics Possession, Passing & Build-Up
Build-Up Directness
Shots per 100 passes, measuring how quickly possession converts to attempts.
Values above 15 indicate direct, vertical play; below 8 suggests patient, possession-heavy buildup.
A_FPB
Aggregated Player/Team Metrics Possession, Passing & Build-Up
Failed Pass Burden
(Total passes - successful passes) divided by total passes, measuring inaccuracy rate.
The inverse of completion rate; high values indicate risk-taking or technical struggles.
A_KPE
Aggregated Player/Team Metrics Possession, Passing & Build-Up
Key Pass Efficiency
Key passes per 1000 total passes, scaling creativity to volume.
The 1000 scaling makes small probabilities interpretable; values above 20 indicate specialized creators.
A_KPR
Aggregated Player/Team Metrics Possession, Passing & Build-Up
Key Pass Ratio
Key passes divided by successful passes, measuring creativity density.
Similar to KPE but without scaling; direct ratio enables easy comparison across players.
A_PCP
Aggregated Player/Team Metrics Possession, Passing & Build-Up
Pass Creativity Potency
Key passes per 100 successful passes, measuring "danger density" in passing.
Values above 3.0 indicate vertical, direct styles; below 1.0 suggests sterile, sideways possession.
A_PCR
Aggregated Player/Team Metrics Possession, Passing & Build-Up
Pass Completion Rate
Successful passes divided by total attempts, the fundamental accuracy metric.
Position-dependent interpretation: 90%+ expected for center-backs, 75%+ acceptable for attackers.
A_POS
Aggregated Player/Team Metrics Possession, Passing & Build-Up
Progressive Output Score
Weighted sum of key passes (×3), shots on target (×2), and dribbles (×1), divided by passes per 100.
The 3/2/1 weighting prioritizes chance creation; the denominator scales by involvement.
A_PPI
Aggregated Player/Team Metrics Possession, Passing & Build-Up
Passing Productivity Index
(Key passes + shots on target) divided by total passes, scaled by 100.
The combined numerator captures end product; the scaling makes small values interpretable.
A_PQD
Aggregated Player/Team Metrics Possession, Passing & Build-Up
Passing Quality Differential
Team pass completion minus opponent pass completion, measuring relative technical superiority.
Positive values indicate teams that outpass opponents; negative suggests reactive, direct approaches.
A_APR
Aggregated Player/Team Metrics Defending, Pressing & Goalkeeping
Active Pressing Rate
(Tackles + interceptions) divided by opponent successful passes, measuring defensive actions relative to opponent possession.
Contextualizes work rate by opponent ball control; high values indicate intense pressing.
A_BRI
Aggregated Player/Team Metrics Defending, Pressing & Goalkeeping
Ball Recovery Index
(Tackles + interceptions) per 100 opponent passes, scaling defensive activity to opponent volume.
The 100 scaling makes small probabilities interpretable; values above 8 indicate active defending.
A_CPI2
Aggregated Player/Team Metrics Defending, Pressing & Goalkeeping
Counter-Press Indicator
(Tackles + interceptions) divided by opponent pass failures, scaled by 10, measuring immediate ball recovery after loss.
High values indicate successful gegenpressing; low values suggest passive retreat after turnover.
A_DAD
Aggregated Player/Team Metrics Defending, Pressing & Goalkeeping
Defensive Action Differential
Team (tackles + interceptions) minus opponent equivalent, measuring relative defensive activity.
Positive values indicate teams that outwork opponents defensively; negative suggests reactive approaches.
A_DAR_ACT2
Aggregated Player/Team Metrics Defending, Pressing & Goalkeeping
Defensive Action Ratio
Interceptions divided by (tackles + interceptions), measuring preference for positioning vs. tackling.
Values above 0.6 indicate "Maldini-style" reading of the game; below 0.4 suggests reactive, tackle-dependent defending.
A_DD
Aggregated Player/Team Metrics Defending, Pressing & Goalkeeping
Duel Differential
Team duels won minus opponent duels won, measuring physical dominance.
Positive values indicate teams that win 50/50 battles; negative suggests physical inferiority.
A_DDE
Aggregated Player/Team Metrics Defending, Pressing & Goalkeeping
Defensive Duel Efficiency
Duels won divided by total duels, measuring 50/50 success rate.
Values above 55% indicate physical dominance; below 45% suggests weakness in challenges.
A_DDR
Aggregated Player/Team Metrics Defending, Pressing & Goalkeeping
Duel Dominance Ratio
Duels won divided by total duels, scaled by 100, identical to DDE but percentage-framed.
The percentage format aligns with industry standards; immediate interpretability.
A_DIPG
Aggregated Player/Team Metrics Defending, Pressing & Goalkeeping
Duel Intensity Per Game
Total duels divided by games played, measuring physical involvement.
Values above 60 indicate highly combative players; below 30 suggests technical, non-physical roles.
A_DWR_DUEL
Aggregated Player/Team Metrics Defending, Pressing & Goalkeeping
Duel Win Rate
Duels won divided by total duels, identical to DDE/DDR.
Multiple naming conventions accommodate different analytical traditions.
A_IR
Aggregated Player/Team Metrics Defending, Pressing & Goalkeeping
Interception Rate
Interceptions per game, measuring anticipation volume.
Simple and interpretable; values above 2.0 indicate elite reading of the game.
A_TFR
Aggregated Player/Team Metrics Defending, Pressing & Goalkeeping
Tackle-Foul Ratio
Tackles divided by fouls committed, measuring clean defending efficiency.
Values above 3.0 indicate technical, disciplined tackling; below 1.5 suggests clumsy or aggressive defending.
A_TR
Aggregated Player/Team Metrics Defending, Pressing & Goalkeeping
Tackle Rate
Tackles per game, measuring tackling volume.
Simple count; values above 3.0 indicate aggressive defenders, below 1.0 suggests positional, interception-based styles.
A_AE
Aggregated Player/Team Metrics Discipline & Game Management
Aggression Efficiency
Defensive actions divided by weighted disciplinary cost (fouls + yellows×2 + reds×4).
High values indicate effective defending without cards; low values suggest costly aggression.
A_CFR
Aggregated Player/Team Metrics Discipline & Game Management
Card-per-Foul Rate
Total cards divided by fouls committed, measuring sanction risk per foul.
Values above 0.15 indicate dangerous or cynical fouling; below 0.08 suggests tactical, professional fouls.
A_DI_CRG
Aggregated Player/Team Metrics Discipline & Game Management
Discipline Index (Card Rate per Game)
Weighted card sum (yellows×1, second yellows×2, reds×3) per game.
The escalating weights (1/2/3) reflect increasing severity; per-game rate enables comparison.
A_FB
Aggregated Player/Team Metrics Discipline & Game Management
Foul Balance
Fouls won divided by (fouls won + fouls committed), measuring net foul advantage.
Values above 0.55 indicate players who draw more pressure than they apply; below 0.45 suggests physical, foul-prone play.
A_FCR
Aggregated Player/Team Metrics Discipline & Game Management
Foul Cynicism Ratio
Yellow cards divided by fouls committed, measuring dangerousness of fouls.
Values above 0.12 indicate reckless or tactical fouling; below 0.06 suggests "soft" fouls (handballs, nudges).
A_FPR
Aggregated Player/Team Metrics Discipline & Game Management
Foul Provocation Rate
Fouls won divided by (dribbles won + key passes), measuring pressure drawn per attacking action.
High values indicate players who attract defensive attention; low values suggest invisible, non-threatening play.
A_OTE
Aggregated Player/Team Metrics Discipline & Game Management
Offside Trap Effectiveness
Raw count of opponent offsides, measuring high-line coordination.
Simple count; values above 2.0 per game indicate well-drilled, aggressive defensive lines.
A_ROD
Aggregated Player/Team Metrics Style, Risk & Efficiency
Risk of Dismissal
Weighted sum: yellows×1, second yellows×3, reds×5, measuring cumulative disciplinary liability.
The escalating weights (1/3/5) reflect severity; values above 10 indicate high suspension risk.
A_SVE
Aggregated Player/Team Metrics Style, Risk & Efficiency
Shooting Volume Efficiency
Shots per 90 multiplied by shot accuracy percentage, combining volume and quality.
The multiplicative format requires both high involvement AND precision; identifies elite finishers.
A_ACI
Aggregated Player/Team Metrics Other & Composite
Attacking Creativity Index
Weighted sum per game: key passes×3, dribbles won×2, fouls won×1.
The 3/2/1 weighting prioritizes chance creation; per-game rate enables comparison.
A_CD
Aggregated Player/Team Metrics Other & Composite
Creative Differential
Team (key passes + dribbles won) minus opponent equivalent, measuring relative creative superiority.
Positive values indicate teams that outcreate opponents; negative suggests reactive, uncreative approaches.
A_DPI
Aggregated Player/Team Metrics Other & Composite
Disruption Potency Index
Fouls won plus dribbles won (×0.5), measuring ability to break defensive structure.
The 0.5 weighting on dribbles balances direct pressure (fouls) with technical disruption.
A_DRI
Aggregated Player/Team Metrics Other & Composite
Dribble Reliance Index
Dribbles attempted divided by total passes, measuring preference for carrying over passing.
Values above 0.3 indicate "dribblers"; below 0.1 suggests pure passers who rarely carry.
A_DSR_DRIB2
Aggregated Player/Team Metrics Other & Composite
Dribble Success Rate
Dribbles won divided by dribbles attempted, measuring 1v1 efficiency.
Values above 60% indicate elite ball carriers; below 40% suggests turnover risk.
A_PSI
Aggregated Player/Team Metrics Other & Composite
Physical Superiority Index
Weighted average: duel success (50%), tackle dominance (30%), and foul balance (20%).
The 50/30/20 weights prioritize winning physical battles while rewarding discipline.
A_TDI
Aggregated Player/Team Metrics Other & Composite
Transition Danger Index
(Interceptions + tackles) multiplied by (key passes + shots on target), divided by passes per 10.
The multiplicative format requires both winning ball AND immediate threat creation.
A_WSI
Aggregated Player/Team Metrics Other & Composite
Wasteful Shooting Index
Shots off target divided by total shots, measuring inaccuracy rate.
The inverse of shot accuracy; values above 0.6 indicate chronic wastefulness.
No matching metrics found.