Metrics glossary

Find the signal behind each Sportmetrics rating.

This static glossary is seeded with the public metric examples currently available. It is ready to expand into the full 140-metric library.

T_BCR
Team & Match Metrics

Shooting & Chance Creation

Box Conversion Rate

Measures how efficiently a team converts shots taken inside the penalty area into goals, isolating finishing quality from high-probability locations.

By dividing goals by shots in the box, it strips out the noise of speculative long-range attempts and focuses purely on conversion in the most dangerous scoring zones.

T_BDI
Team & Match Metrics

Shooting & Chance Creation

Box Dominance Index

Quantifies what percentage of a team's total shots originate inside the penalty area, revealing attacking territorial control.

A higher ratio indicates sustained pressure in dangerous areas; it filters out teams that dominate possession but only shoot from distance.

T_CCR
Team & Match Metrics

Shooting & Chance Creation

Corner Concession Rate

Calculates the average number of corners a team concedes per match, serving as a proxy for defensive pressure absorbed in their own third.

Normalizing by matches played allows fair comparison across teams with different fixture counts; high values signal teams under sustained siege.

T_CEI
Team & Match Metrics

Shooting & Chance Creation

Corner Efficiency Index

Measures direct goal return per corner taken, capturing set-piece execution quality.

As a pure ratio, it rewards teams that convert dead-ball situations efficiently rather than those that merely accumulate corners without end product.

T_CER
Team & Match Metrics

Shooting & Chance Creation

Clinical Efficiency Rating

Combines shots on target and shots in the box into a weighted denominator to measure goal-scoring efficiency across all attempt types.

The 0.5 weighting on box shots prevents over-penalizing teams that create high-quality chances, while still rewarding shot accuracy.

T_CPI
Team & Match Metrics

Shooting & Chance Creation

Corner Pressure Index

Tracks corners won per match, indicating sustained attacking presence in the final third.

Per-game normalization enables cross-team comparison regardless of season progress; high values correlate with territorial dominance.

T_CQI
Team & Match Metrics

Shooting & Chance Creation

Chance Quality Index

Creates a weighted shot quality score (box shots × 2, on-target × 1.5, outside shots × 0.5) divided by total attempts.

The multi-component weighting rewards high-probability locations and accuracy simultaneously, penalizing wasteful long-range shooting.

T_DCD
Team & Match Metrics

Shooting & Chance Creation

Defensive Conversion Denial

Measures opponent conversion rate on shots on target, blending goalkeeper shot-stopping with last-ditch defending.

Scaling to 100 makes it interpretable as a "save percentage plus"; low values indicate either leaky defenses or overworked keepers.

T_GCPG
Team & Match Metrics

Shooting & Chance Creation

Goals Conceded Per Game

Simple defensive vulnerability metric: total goals allowed divided by matches played.

The per-game rate enables immediate comparison between teams regardless of games played; no complex weighting obscures the raw defensive record.

T_GCR
Team & Match Metrics

Shooting & Chance Creation

Goal Conversion Rate

Percentage of shots on target that result in goals, measuring pure finishing clinicality.

Isolates conversion from shot volume; elite finishers maintain 25-35% while wasteful teams fall below 20%.

T_GDI
Team & Match Metrics

Shooting & Chance Creation

Goalkeeper Dependency Index

Ratio of goalkeeper saves to total shots on target faced, quantifying how much defensive performance relies on shot-stopping.

Values approaching 1.0 indicate keepers facing high shot volume; values below 0.7 suggest defenses limit quality chances independently of goalkeeping.

T_GDM
Team & Match Metrics

Shooting & Chance Creation

Goal Difference Momentum

Compares recent goal difference trend (last 5 games) against season-long average to detect improving or declining form.

The differential format immediately signals trajectory: positive values indicate teams outperforming their baseline, negative values warn of slumps.

T_GPG
Team & Match Metrics

Shooting & Chance Creation

Goals Per Game

Raw attacking output: total goals scored divided by matches played.

The simplest, most interpretable attacking metric; requires no advanced data and enables instant cross-team comparison.

T_LGT
Team & Match Metrics

Shooting & Chance Creation

Late Goal Threat

Percentage of total goals scored in the second half, measuring stamina and mental resilience.

Values above 55% indicate teams that grow stronger as opponents tire; values below 45% suggest early dominance that fades.

T_LRTR
Team & Match Metrics

Shooting & Chance Creation

Long Range Threat Ratio

Proportion of total shots taken from outside the penalty area.

High values flag teams lacking penetration or forced into desperation attempts; low values indicate sustained pressure in dangerous zones.

T_PADI
Team & Match Metrics

Shooting & Chance Creation

Penalty Area Dominance Index

Multiplies the proportion of shots taken in the box by the accuracy rate of those box shots.

The multiplicative format rewards teams that both get into dangerous areas AND convert those positions into threatening attempts.

T_PSC
Team & Match Metrics

Shooting & Chance Creation

Possession-to-Shot Conversion

Total shots divided by possession percentage (scaled by 10), measuring how efficiently teams translate ball control into attempts.

Reveals "sterile possession" vs. "direct threat"; values below 1.0 indicate teams that keep ball without penetration.

T_PSR
Team & Match Metrics

Shooting & Chance Creation

Pass-to-Shot Ratio

Total passes required to generate one shot, measuring attacking directness.

High values (200+) indicate patient buildup; low values (sub-100) suggest direct, transition-heavy approaches.

T_SAR
Team & Match Metrics

Shooting & Chance Creation

Shot Accuracy Rate

Percentage of total shots that test the goalkeeper (shots on target / total shots).

The fundamental quality filter; values below 30% indicate poor decision-making or speculative shooting.

T_SBR
Team & Match Metrics

Shooting & Chance Creation

Shot Blockage Rate

Proportion of total shots that are blocked by defenders before reaching the goal.

High values suggest shooting from crowded areas or against compact defenses; low values indicate clear shooting lanes.

T_SCR
Team & Match Metrics

Shooting & Chance Creation

Shot Conversion Rate

Goals per total shot taken, the broadest measure of attacking efficiency.

Industry benchmark typically 10-15%; values above 20% suggest unsustainable overperformance, below 8% indicates wastefulness.

T_SDR
Team & Match Metrics

Shooting & Chance Creation

Shot Dominance Ratio

Share of total shots on target in a match belonging to the team (HST / (HST + AST)).

Values above 0.60 predict future success better than goal difference; it's chance quality agnostic and sample-size robust.

T_SLR
Team & Match Metrics

Shooting & Chance Creation

Shot Location Ratio

Ratio of shots inside the penalty area to shots outside it.

Values above 2.0 indicate sustained pressure in dangerous zones; below 1.0 suggests reactive, counter-attacking or desperate approaches.

T_SPFR
Team & Match Metrics

Shooting & Chance Creation

Shots Per Foul Ratio

Shots on target generated per foul committed, measuring attacking return relative to physical cost.

Efficient teams maintain high values (3+), indicating they create chances without resorting to disruptive fouls.

T_SPT
Team & Match Metrics

Shooting & Chance Creation

Set Piece Threat

Composite of corners, woodwork hits, and opponent fouls (weighted 0.5) per match, capturing dead-ball danger.

The multi-component formula rewards varied set-piece weapons; normalizing by matches enables schedule-adjusted comparison.

T_SQI
Team & Match Metrics

Shooting & Chance Creation

Shot Quality Index

Weighted average of box shot proportion (60% weight) and shot accuracy (40% weight).

The explicit weighting prioritizes location over accuracy, reflecting that position typically matters more than placement.

T_SSR
Team & Match Metrics

Shooting & Chance Creation

Shot Suppression Rate

Opponent shots on target allowed per match, measuring defensive chance prevention.

Lower values indicate defenses that limit quality looks; per-game normalization controls for fixture volume.

T_SVI
Team & Match Metrics

Shooting & Chance Creation

Shot Volume Index

Ratio of shots for to shots against, measuring attacking dominance relative to defensive vulnerability.

Values above 1.5 indicate teams that outshoot opponents consistently; below 0.8 suggests reactive, outgunned approaches.

T_TSQ
Team & Match Metrics

Shooting & Chance Creation

True Shot Quality

Percentage of unblocked shots that are on target, filtering out blocked attempts from accuracy calculation.

Removing blocked shots isolates shooter decision-making from defensive pressure effects.

T_CDB
Team & Match Metrics

Possession, Passing & Build-Up

Control-Disruption Balance

Multiplies possession percentage by (1 - fouls/total passes), rewarding ball control achieved through passing rather than fouling.

The multiplicative format penalizes teams that disrupt rhythm through fouls despite high possession; "clean" control scores highest.

T_MCI
Team & Match Metrics

Possession, Passing & Build-Up

Match Control Index

Ratio of attacking indicators (shots, corners, opponent fouls×0.5) to their defensive equivalents.

Values above 1.5 indicate clear territorial dominance; the opponent foul weighting captures indirect pressure indicators.

T_NPS
Team & Match Metrics

Possession, Passing & Build-Up

Net Passing Superiority

Successful pass differential divided by total passes in the match, measuring passing dominance as a share of all ball movement.

The symmetric denominator prevents inflation from high-volume games; values range -1 to +1 for easy interpretation.

T_PCR
Team & Match Metrics

Possession, Passing & Build-Up

Pass Completion Rate

Successful passes divided by total pass attempts, the fundamental accuracy metric.

The industry standard for passing quality; values above 85% indicate technical proficiency, below 75% suggests risk-taking or inaccuracy.

T_PE
Team & Match Metrics

Possession, Passing & Build-Up

Possession Effectiveness

Goals divided by the sum of shots and corners, measuring conversion of attacking opportunities.

Rewards efficiency over volume; high values indicate teams that make chances count rather than accumulating attempts.

T_PER_PASS
Team & Match Metrics

Possession, Passing & Build-Up

Pass Efficiency Ratio

Successful passes divided by total passes plus fouls, penalizing disruption alongside inaccuracy.

The foul inclusion punishes "dirty" buildup; teams maintaining high values combine technical quality with discipline.

T_PRI
Team & Match Metrics

Possession, Passing & Build-Up

Pass Risk Index

Failed passes divided by total passes, measuring attempted difficulty through inaccuracy rate.

High values indicate ambitious passing or technical struggles; low values suggest safety-first approaches.

T_PVI
Team & Match Metrics

Possession, Passing & Build-Up

Passing Volume Index

Total passes per match, measuring involvement in buildup play.

Per-game normalization enables comparison; high values indicate possession-dominant teams, low values suggest direct approaches.

T_TCS
Team & Match Metrics

Possession, Passing & Build-Up

Territorial Control Score

Multiplies possession share, pass completion, and (1 - opponent SoT/total shots against).

The three-factor model rewards teams that control ball, use it accurately, AND limit opponent quality chances.

T_CDWS
Team & Match Metrics

Defending, Pressing & Goalkeeping

Combined Defensive Wall Score

Sum of blocked shots and goalkeeper saves divided by opponent total shots, measuring collective shot prevention.

Values approaching 1.0 indicate near-total shot suppression; the combined numerator credits both outfield blocks and keeping.

T_DBR
Team & Match Metrics

Defending, Pressing & Goalkeeping

Defensive Block Rate

Proportion of opponent shots blocked by defenders before reaching the goalkeeper.

High values indicate compact defensive shapes; low values suggest open play where shots reach the keeper unimpeded.

T_DPA
Team & Match Metrics

Defending, Pressing & Goalkeeping

Defensive Penetration Allowance

Opponent shots in the box divided by their total shots, measuring defensive ability to force attempts from distance.

Low values indicate defenses that protect the central corridor; high values suggest easy penetration into dangerous zones.

T_DRI
Team & Match Metrics

Defending, Pressing & Goalkeeping

Defensive Resilience Index

Percentage of matches where a team concedes one goal or fewer.

The binary threshold (≤1 goal) focuses on damage limitation rather than clean sheets alone; more achievable and stable than shutout rate.

T_DVS
Team & Match Metrics

Defending, Pressing & Goalkeeping

Defensive Vulnerability Score

Multiplicative combination of opponent box penetration, unblocked shot rate, and keeper failure rate.

The three-factor model isolates defensive breakdowns: positioning (box shots), blocking (unblocked rate), and keeping (save failures).

T_FHDS
Team & Match Metrics

Defending, Pressing & Goalkeeping

First-Half Defensive Stability

1 minus the ratio of halftime goals conceded to fulltime goals conceded, measuring early defensive solidity.

Values near 1.0 indicate strong starts; values near 0 suggest teams that improve after halftime adjustments or opponent fatigue.

T_FPI
Team & Match Metrics

Defending, Pressing & Goalkeeping

Foul Pressure Index

Fouls committed multiplied by opponent possession percentage, scaled by 100.

High values indicate teams that foul frequently while chasing the ball; low values suggest disciplined defending with possession.

T_LBE
Team & Match Metrics

Defending, Pressing & Goalkeeping

Low-Block Effectiveness

Proportion of opponent shots that miss the target entirely, measuring shot quality reduction.

High values indicate defenses that force rushed, difficult attempts; the inverse of opponent shot accuracy.

T_PIP_OFF
Team & Match Metrics

Defending, Pressing & Goalkeeping

Pressing Intensity Proxy (Offsides + Fouls)

Sum of opponent offsides and opponent fouls (weighted 0.3) per match, indicating high-line pressure.

The offsides component directly captures high defensive lines; the foul weighting adds disruption frequency.

T_PIP_TOV
Team & Match Metrics

Defending, Pressing & Goalkeeping

Pressing Intensity Proxy (Forced Turnovers)

Opponent pass failure rate multiplied by team fouls per game, scaled by 10.

The multiplicative format requires both forced errors AND physical pressure; either alone produces modest scores.

T_SDS
Team & Match Metrics

Defending, Pressing & Goalkeeping

Save Dependency Score

Goalkeeper saves divided by opponent shots on target, measuring reliance on shot-stopping.

Values above 0.75 indicate keepers facing heavy pressure; below 0.60 suggests defenses limit quality chances independently.

T_SHDH
Team & Match Metrics

Defending, Pressing & Goalkeeping

Second Half Defensive Hold

Ratio of second-half goals conceded to total goals conceded, measuring late-game defensive stamina.

Values below 0.4 indicate teams that lock down leads; above 0.6 suggests concentration or fitness issues.

T_xSR
Team & Match Metrics

Defending, Pressing & Goalkeeping

xSave Rate

1 minus goals conceded divided by opponent shots on target, the inverse of conversion allowed.

Interpretable as "save percentage"; values above 0.75 indicate quality keeping, below 0.60 suggests defensive or goalkeeping issues.

T_AI
Team & Match Metrics

Discipline & Game Management

Aggression Index

Sum of fouls, yellows, and reds (×2) divided by shots, measuring physical intensity relative to attacking output.

High values indicate disruptive, foul-heavy approaches; low values suggest technical, clean buildup.

T_CRS
Team & Match Metrics

Discipline & Game Management

Card Risk Score

Weighted card sum (yellows ×1, reds ×3) per match, quantifying disciplinary liability.

The red card weighting (3×) reflects the severe cost of dismissals; per-game rate enables comparison.

T_DI
Team & Match Metrics

Discipline & Game Management

Discipline Index

Weighted card sum (yellows ×10, reds ×25) per match, with severe scaling for dismissals.

The aggressive red weighting (2.5× yellows) heavily penalizes teams that play with 10 men; values above 15 indicate chronic issues.

T_FE
Team & Match Metrics

Discipline & Game Management

Foul Efficiency

Fouls committed per opponent shot, measuring disruption "cost" per chance allowed.

Low values indicate selective, tactical fouling; high values suggest reactive, desperate defending.

T_FPG
Team & Match Metrics

Discipline & Game Management

Fouls Per Game

Total fouls divided by matches played, the raw physicality indicator.

Simple and interpretable; league averages typically 10-12, with significant style variation above and below.

T_OTF
Team & Match Metrics

Discipline & Game Management

Offside Trap Frequency

Opponent offsides per match, measuring high-line coordination.

High values indicate aggressive, well-drilled pressing; low values suggest deep defensive lines or poor coordination.

T_RADS
Team & Match Metrics

Discipline & Game Management

Risk-Adjusted Discipline Score

Sum of fouls and blocked shots divided by yellow cards plus 1, measuring defensive actions per card risk.

The +1 prevents division by zero; high values indicate physical defending without sanction, low values suggest card-prone aggression.

T_TFE
Team & Match Metrics

Discipline & Game Management

Tactical Foul Efficiency

Fouls committed per opponent shot on target, measuring disruption of high-quality chances.

Selective fouling (low values) indicates game intelligence; high values suggest fouls are wasted on non-threatening situations.

T_FHSR
Team & Match Metrics

Form, Momentum & Match Dynamics

First Half Scoring Rate

Percentage of total goals scored before halftime, measuring fast-start capability.

Values above 45% indicate teams that set the tempo early; below 35% suggests slow starters or strong finishers.

T_OU25
Team & Match Metrics

Form, Momentum & Match Dynamics

Over/Under 2.5 Trend

Percentage of matches with total goals exceeding 2.5, measuring game openness.

The 2.5 threshold is the standard betting line; high values indicate entertaining, high-event matches.

T_RFI5
Team & Match Metrics

Form, Momentum & Match Dynamics

Rolling Form Index - Last 5

Points from last 5 matches divided by maximum possible (15), creating a 0-1 form metric.

The bounded scale enables direct comparison; values above 0.8 indicate excellent short-term form, below 0.3 signals crisis.

T_SHMP
Team & Match Metrics

Form, Momentum & Match Dynamics

Second-Half Momentum Proxy

Proportion of shots from outside the box multiplied by (1 - possession%), measuring direct, counter-attacking late play.

High values indicate teams that abandon possession for direct attacks; low values suggest sustained control throughout.

T_USV
Team & Match Metrics

Form, Momentum & Match Dynamics

Unbeaten Streak Value

Count of consecutive matches without defeat, measuring psychological confidence.

The raw count is immediately interpretable; values above 10 indicate exceptional resilience, 0 indicates recent loss.

T_WRT
Team & Match Metrics

Form, Momentum & Match Dynamics

Win Rate Trend

Recent win rate minus season-long win rate, identifying improving or declining trajectories.

The differential format immediately signals direction; positive values indicate upward momentum, negative warns of decline.

T_EPR
Team & Match Metrics

Context, xG & Strength-Adjusted

Expected Points Ratio

Actual points divided by expected points based on goal difference, measuring result efficiency.

Values above 1.0 indicate "clinical" teams converting chances to results; below 1.0 suggests unlucky or wasteful teams.

T_TSI
Team & Match Metrics

Context, xG & Strength-Adjusted

Overall Team Strength Index

Weighted composite of attack, defense, and form scores (weights W1, W2, W3).

The customizable weights allow position-specific valuations; combines multiple signals into single interpretable score.

T_xGP
Team & Match Metrics

Context, xG & Strength-Adjusted

Expected Goals Proxy

Linear combination of shots on target (×0.3), total shots (×0.1), and woodwork hits (×0.25).

The explicit coefficients reward shot quality (SoT) over volume; woodwork inclusion captures near-misses excluded from goals.

T_CHI
Team & Match Metrics

Style, Risk & Efficiency

Chaos Index

Sum of total goals and cards minus absolute goal difference, measuring event density.

High values indicate open, high-action matches; low values suggest tight, tactical affairs with few incidents.

T_EVC
Team & Match Metrics

Style, Risk & Efficiency

Efficiency-Volume Composite

Multiplicative combination of shot accuracy, box shot proportion, and pass success, scaled by 100.

Requires excellence across accuracy, location, AND buildup; any weakness compounds through multiplication.

T_ARS
Team & Match Metrics

Other & Composite

Away Resilience Score

Weighted average of away clean sheet percentage (50%) and away points per game (50%).

The 50/50 split balances defensive solidity with result acquisition; isolates road performance from home advantage.

T_BTTS
Team & Match Metrics

Other & Composite

Both Teams To Score Rate

Percentage of matches where both teams score, measuring defensive vulnerability and attacking reliability.

The standard betting market metric; values above 60% indicate open, back-and-forth matches.

T_CAPS
Team & Match Metrics

Other & Composite

Counter-Attack Profile Score

Multiplicative combination of conversion rate, (1 - possession%), and shot accuracy, scaled by 100.

The (1 - possession%) term specifically rewards teams that score without dominating ball; identifies transition specialists.

T_CCI
Team & Match Metrics

Other & Composite

Comeback Capability Index

Percentage of halftime deficits converted to wins or draws, measuring mental resilience.

The "trailing at HT" denominator isolates true adversity; values above 25% indicate strong second-half responses.

T_CI
Team & Match Metrics

Other & Composite

Consistency Index

Standard deviation of points per game across rolling 5-match windows, measuring performance volatility.

Lower values indicate steady, predictable form; high values suggest boom-or-bust teams unsuitable for accumulator betting.

T_CSR
Team & Match Metrics

Other & Composite

Clean Sheet Rate

Percentage of matches with zero goals conceded, measuring defensive shutout ability.

The binary outcome is immediately interpretable; elite defenses maintain 35%+, average around 25%.

T_DXI
Team & Match Metrics

Other & Composite

Disruption Index

Sum of fouls and yellow cards (×2) divided by opponent successful passes, measuring disruption per opponent buildup.

The denominator contextualizes aggression by opponent possession; high values indicate effective pressing or cynical fouling.

T_ESI
Team & Match Metrics

Other & Composite

Explosive Scoring Index

Percentage of matches with 2+ goals scored, measuring ability to "break open" games.

The 2-goal threshold identifies teams that convert dominance into decisive victories rather than narrow wins.

T_HAB
Team & Match Metrics

Other & Composite

Home Attack Boost

Home goals per game minus away goals per game, quantifying venue impact on offense.

The differential format immediately shows magnitude and direction of home advantage.

T_HAI
Team & Match Metrics

Other & Composite

Home Advantage Index

Home points per game divided by away points per game, measuring venue dependency.

Values above 2.0 indicate severe home reliance; near 1.0 suggests consistent performance regardless of venue.

T_HAPS
Team & Match Metrics

Other & Composite

Home/Away PPG Split

(Home PPG - Away PPG) divided by league average split, normalizing venue effect relative to competition.

Controls for league-wide home advantage; values above 1.5 indicate extreme home dependence.

T_HTFT
Team & Match Metrics

Other & Composite

HT/FT Consistency

Percentage of matches where halftime result equals fulltime result, measuring game control.

High values indicate teams that maintain leads or deficits; low values suggest volatile, momentum-shifting matches.

T_LPR
Team & Match Metrics

Other & Composite

Lead Protection Rate

Percentage of halftime leads converted to wins, measuring game management when ahead.

The "HT leads" denominator isolates true advantage situations; values below 70% indicate poor closing ability.

T_MCA
Team & Match Metrics

Other & Composite

Match Context Adaptability

1 minus absolute difference between shots on target and goalkeeper saves, divided by their sum.

Values near 1.0 indicate balanced matches; near 0 suggests one-sided affairs where one team dominates chances.

T_MIS
Team & Match Metrics

Other & Composite

Match Intensity Score

Sum of fouls, cards, and corners from both teams, divided by 2, measuring total match events.

The symmetric treatment of both teams captures overall match "heat" rather than single-team aggression.

T_PDO
Team & Match Metrics

Other & Composite

PDO (Luck Index)

Sum of shooting percentage (goals/SoT ×100) and save percentage ((1 - goals conceded/opp SoT) ×100).

Values above 1050 indicate unsustainable luck (regression likely), below 950 suggests bad luck (positive regression expected).

T_PPG
Team & Match Metrics

Other & Composite

Points Per Game

(Wins ×3 + Draws ×1) divided by matches played, the fundamental performance metric.

Universally understood; 2.0+ indicates title contention, 1.0 suggests relegation danger in most leagues.

T_PYTH
Team & Match Metrics

Other & Composite

Pythagenpat Expectation

Goals for^1.3 divided by (goals for^1.3 + goals against^1.3), estimating expected win percentage.

The 1.3 exponent is sport-specific; comparing to actual win rate identifies over/underperformers.

T_RC
Team & Match Metrics

Other & Composite

Result Consistency

1 minus (standard deviation of goal difference divided by absolute average goal difference), measuring predictability.

Values near 1.0 indicate steady performance; near 0 or negative suggests wildly variable results.

T_SPLR
Team & Match Metrics

Other & Composite

Set-Piece Leverage Ratio

Shots on target per corner taken, measuring set-piece efficiency.

Values above 0.3 indicate quality delivery and movement; below 0.15 suggests wasted corner opportunities.

T_TCI
Team & Match Metrics

Other & Composite

Tactical Cohesion Index

Weighted average of pass accuracy (30%), shot accuracy (30%), foul/pass balance (20%), and possession balance (20%).

The explicit weights prioritize technical execution; the inverse foul term rewards discipline.

T_VDR
Team & Match Metrics

Other & Composite

Venue Dependency Ratio

Percentage of total points earned at home, measuring reliance on home advantage.

Values above 65% indicate unsustainable home dependence; below 50% suggests rare road strength.

A_CCE
Aggregated Player/Team Metrics

Shooting & Chance Creation

Chance Creation Efficiency

Key passes divided by total passes, measuring creativity density in overall passing.

Values above 0.05 indicate specialized creators; below 0.02 suggests defensive or simple passing roles.

A_GSR
Aggregated Player/Team Metrics

Shooting & Chance Creation

Goalkeeper Save Rate

Saves divided by (saves + goals conceded), the fundamental shot-stopping percentage.

Values above 75% indicate elite keeping, below 60% signals problems; simple and interpretable.

A_GWI
Aggregated Player/Team Metrics

Shooting & Chance Creation

Goalkeeper Workload Index

Saves divided by (saves + goals conceded), identical to save rate but framed as activity share.

Values near 1.0 indicate constant action; near 0.5 suggests quiet matches with few saves required.

A_KPSC
Aggregated Player/Team Metrics

Shooting & Chance Creation

Key Pass to Shot Conversion

Shots on target per key pass created, measuring how often chances become threatening attempts.

High values indicate teammates converting opportunities efficiently; low values suggest wasted chances.

A_SAR
Aggregated Player/Team Metrics

Shooting & Chance Creation

Shot Accuracy Rate

Shots on target divided by total shots, measuring shooting precision.

The fundamental quality filter; elite attackers maintain 45%+, average around 35%.

A_SGR
Aggregated Player/Team Metrics

Shooting & Chance Creation

Shot Generation Rate

Total shots per key pass, measuring selfishness vs. creativity balance.

High values indicate "shoot-first" players; low values suggest pure creators who rarely shoot.

A_SKE
Aggregated Player/Team Metrics

Shooting & Chance Creation

Shot-Key Pass Efficiency

Key passes divided by total shots, the inverse of shot generation rate, measuring creativity vs. selfishness.

Values above 1.0 indicate players who create more than they shoot; below 0.5 suggests selfish attackers.

A_SQI_IDX
Aggregated Player/Team Metrics

Shooting & Chance Creation

Shot Quality Index

Shots on target divided by total shots, identical to SAR but framed as quality percentage.

The 40% target provides clear benchmark; low values indicate poor decision-making or long-range speculation.

A_VTS
Aggregated Player/Team Metrics

Shooting & Chance Creation

Vertical Threat Score

Weighted sum of key passes (×2), dribbles (×1.5), and shots on target (×2), divided by passes per 100.

The weighted numerator prioritizes progressive actions; the denominator scales by involvement to reward efficiency.

A_BUD
Aggregated Player/Team Metrics

Possession, Passing & Build-Up

Build-Up Directness

Shots per 100 passes, measuring how quickly possession converts to attempts.

Values above 15 indicate direct, vertical play; below 8 suggests patient, possession-heavy buildup.

A_FPB
Aggregated Player/Team Metrics

Possession, Passing & Build-Up

Failed Pass Burden

(Total passes - successful passes) divided by total passes, measuring inaccuracy rate.

The inverse of completion rate; high values indicate risk-taking or technical struggles.

A_KPE
Aggregated Player/Team Metrics

Possession, Passing & Build-Up

Key Pass Efficiency

Key passes per 1000 total passes, scaling creativity to volume.

The 1000 scaling makes small probabilities interpretable; values above 20 indicate specialized creators.

A_KPR
Aggregated Player/Team Metrics

Possession, Passing & Build-Up

Key Pass Ratio

Key passes divided by successful passes, measuring creativity density.

Similar to KPE but without scaling; direct ratio enables easy comparison across players.

A_PCP
Aggregated Player/Team Metrics

Possession, Passing & Build-Up

Pass Creativity Potency

Key passes per 100 successful passes, measuring "danger density" in passing.

Values above 3.0 indicate vertical, direct styles; below 1.0 suggests sterile, sideways possession.

A_PCR
Aggregated Player/Team Metrics

Possession, Passing & Build-Up

Pass Completion Rate

Successful passes divided by total attempts, the fundamental accuracy metric.

Position-dependent interpretation: 90%+ expected for center-backs, 75%+ acceptable for attackers.

A_POS
Aggregated Player/Team Metrics

Possession, Passing & Build-Up

Progressive Output Score

Weighted sum of key passes (×3), shots on target (×2), and dribbles (×1), divided by passes per 100.

The 3/2/1 weighting prioritizes chance creation; the denominator scales by involvement.

A_PPI
Aggregated Player/Team Metrics

Possession, Passing & Build-Up

Passing Productivity Index

(Key passes + shots on target) divided by total passes, scaled by 100.

The combined numerator captures end product; the scaling makes small values interpretable.

A_PQD
Aggregated Player/Team Metrics

Possession, Passing & Build-Up

Passing Quality Differential

Team pass completion minus opponent pass completion, measuring relative technical superiority.

Positive values indicate teams that outpass opponents; negative suggests reactive, direct approaches.

A_APR
Aggregated Player/Team Metrics

Defending, Pressing & Goalkeeping

Active Pressing Rate

(Tackles + interceptions) divided by opponent successful passes, measuring defensive actions relative to opponent possession.

Contextualizes work rate by opponent ball control; high values indicate intense pressing.

A_BRI
Aggregated Player/Team Metrics

Defending, Pressing & Goalkeeping

Ball Recovery Index

(Tackles + interceptions) per 100 opponent passes, scaling defensive activity to opponent volume.

The 100 scaling makes small probabilities interpretable; values above 8 indicate active defending.

A_CPI2
Aggregated Player/Team Metrics

Defending, Pressing & Goalkeeping

Counter-Press Indicator

(Tackles + interceptions) divided by opponent pass failures, scaled by 10, measuring immediate ball recovery after loss.

High values indicate successful gegenpressing; low values suggest passive retreat after turnover.

A_DAD
Aggregated Player/Team Metrics

Defending, Pressing & Goalkeeping

Defensive Action Differential

Team (tackles + interceptions) minus opponent equivalent, measuring relative defensive activity.

Positive values indicate teams that outwork opponents defensively; negative suggests reactive approaches.

A_DAR_ACT2
Aggregated Player/Team Metrics

Defending, Pressing & Goalkeeping

Defensive Action Ratio

Interceptions divided by (tackles + interceptions), measuring preference for positioning vs. tackling.

Values above 0.6 indicate "Maldini-style" reading of the game; below 0.4 suggests reactive, tackle-dependent defending.

A_DD
Aggregated Player/Team Metrics

Defending, Pressing & Goalkeeping

Duel Differential

Team duels won minus opponent duels won, measuring physical dominance.

Positive values indicate teams that win 50/50 battles; negative suggests physical inferiority.

A_DDE
Aggregated Player/Team Metrics

Defending, Pressing & Goalkeeping

Defensive Duel Efficiency

Duels won divided by total duels, measuring 50/50 success rate.

Values above 55% indicate physical dominance; below 45% suggests weakness in challenges.

A_DDR
Aggregated Player/Team Metrics

Defending, Pressing & Goalkeeping

Duel Dominance Ratio

Duels won divided by total duels, scaled by 100, identical to DDE but percentage-framed.

The percentage format aligns with industry standards; immediate interpretability.

A_DIPG
Aggregated Player/Team Metrics

Defending, Pressing & Goalkeeping

Duel Intensity Per Game

Total duels divided by games played, measuring physical involvement.

Values above 60 indicate highly combative players; below 30 suggests technical, non-physical roles.

A_DWR_DUEL
Aggregated Player/Team Metrics

Defending, Pressing & Goalkeeping

Duel Win Rate

Duels won divided by total duels, identical to DDE/DDR.

Multiple naming conventions accommodate different analytical traditions.

A_IR
Aggregated Player/Team Metrics

Defending, Pressing & Goalkeeping

Interception Rate

Interceptions per game, measuring anticipation volume.

Simple and interpretable; values above 2.0 indicate elite reading of the game.

A_TFR
Aggregated Player/Team Metrics

Defending, Pressing & Goalkeeping

Tackle-Foul Ratio

Tackles divided by fouls committed, measuring clean defending efficiency.

Values above 3.0 indicate technical, disciplined tackling; below 1.5 suggests clumsy or aggressive defending.

A_TR
Aggregated Player/Team Metrics

Defending, Pressing & Goalkeeping

Tackle Rate

Tackles per game, measuring tackling volume.

Simple count; values above 3.0 indicate aggressive defenders, below 1.0 suggests positional, interception-based styles.

A_AE
Aggregated Player/Team Metrics

Discipline & Game Management

Aggression Efficiency

Defensive actions divided by weighted disciplinary cost (fouls + yellows×2 + reds×4).

High values indicate effective defending without cards; low values suggest costly aggression.

A_CFR
Aggregated Player/Team Metrics

Discipline & Game Management

Card-per-Foul Rate

Total cards divided by fouls committed, measuring sanction risk per foul.

Values above 0.15 indicate dangerous or cynical fouling; below 0.08 suggests tactical, professional fouls.

A_DI_CRG
Aggregated Player/Team Metrics

Discipline & Game Management

Discipline Index (Card Rate per Game)

Weighted card sum (yellows×1, second yellows×2, reds×3) per game.

The escalating weights (1/2/3) reflect increasing severity; per-game rate enables comparison.

A_FB
Aggregated Player/Team Metrics

Discipline & Game Management

Foul Balance

Fouls won divided by (fouls won + fouls committed), measuring net foul advantage.

Values above 0.55 indicate players who draw more pressure than they apply; below 0.45 suggests physical, foul-prone play.

A_FCR
Aggregated Player/Team Metrics

Discipline & Game Management

Foul Cynicism Ratio

Yellow cards divided by fouls committed, measuring dangerousness of fouls.

Values above 0.12 indicate reckless or tactical fouling; below 0.06 suggests "soft" fouls (handballs, nudges).

A_FPR
Aggregated Player/Team Metrics

Discipline & Game Management

Foul Provocation Rate

Fouls won divided by (dribbles won + key passes), measuring pressure drawn per attacking action.

High values indicate players who attract defensive attention; low values suggest invisible, non-threatening play.

A_OTE
Aggregated Player/Team Metrics

Discipline & Game Management

Offside Trap Effectiveness

Raw count of opponent offsides, measuring high-line coordination.

Simple count; values above 2.0 per game indicate well-drilled, aggressive defensive lines.

A_ROD
Aggregated Player/Team Metrics

Style, Risk & Efficiency

Risk of Dismissal

Weighted sum: yellows×1, second yellows×3, reds×5, measuring cumulative disciplinary liability.

The escalating weights (1/3/5) reflect severity; values above 10 indicate high suspension risk.

A_SVE
Aggregated Player/Team Metrics

Style, Risk & Efficiency

Shooting Volume Efficiency

Shots per 90 multiplied by shot accuracy percentage, combining volume and quality.

The multiplicative format requires both high involvement AND precision; identifies elite finishers.

A_ACI
Aggregated Player/Team Metrics

Other & Composite

Attacking Creativity Index

Weighted sum per game: key passes×3, dribbles won×2, fouls won×1.

The 3/2/1 weighting prioritizes chance creation; per-game rate enables comparison.

A_CD
Aggregated Player/Team Metrics

Other & Composite

Creative Differential

Team (key passes + dribbles won) minus opponent equivalent, measuring relative creative superiority.

Positive values indicate teams that outcreate opponents; negative suggests reactive, uncreative approaches.

A_DPI
Aggregated Player/Team Metrics

Other & Composite

Disruption Potency Index

Fouls won plus dribbles won (×0.5), measuring ability to break defensive structure.

The 0.5 weighting on dribbles balances direct pressure (fouls) with technical disruption.

A_DRI
Aggregated Player/Team Metrics

Other & Composite

Dribble Reliance Index

Dribbles attempted divided by total passes, measuring preference for carrying over passing.

Values above 0.3 indicate "dribblers"; below 0.1 suggests pure passers who rarely carry.

A_DSR_DRIB2
Aggregated Player/Team Metrics

Other & Composite

Dribble Success Rate

Dribbles won divided by dribbles attempted, measuring 1v1 efficiency.

Values above 60% indicate elite ball carriers; below 40% suggests turnover risk.

A_PSI
Aggregated Player/Team Metrics

Other & Composite

Physical Superiority Index

Weighted average: duel success (50%), tackle dominance (30%), and foul balance (20%).

The 50/30/20 weights prioritize winning physical battles while rewarding discipline.

A_TDI
Aggregated Player/Team Metrics

Other & Composite

Transition Danger Index

(Interceptions + tackles) multiplied by (key passes + shots on target), divided by passes per 10.

The multiplicative format requires both winning ball AND immediate threat creation.

A_WSI
Aggregated Player/Team Metrics

Other & Composite

Wasteful Shooting Index

Shots off target divided by total shots, measuring inaccuracy rate.

The inverse of shot accuracy; values above 0.6 indicate chronic wastefulness.